What is Instructional Design? Instructional design is a way too structural a course, website or any project. They are many different design models some have change with time to add or delete some of the steps. My favorite is the ADDIE model because it one must follow five steps. The five steps could be repeated if they need to be to improve the quality of the project.
What did I learn? Creating a course could be overwhelming but using some of the model can make it easier. When we look at a project we look at how difficult it could be but if one breaks it down in to different steps then it come together in no time and its well organize.
How is this going to help My career? My main job is to educate our clients when it comes to financial literacy, how to fix their credit, how to manage their checking and savings accounts and finally help them buy their home. This program has help me design some of the course using ADDIE and Dick and Carey design model. Now I am able to break down some of the big projects in small parts and I don’t lose focus on the final product.
ADDIE is now one of a few models used in instructional
design, it consists of 5 phases Analysis, Design, Development, Implementation
and Evaluation phase. This five phase are important in instructional
technology. Using ADDIE is a good way to break down a big project and work on
it pieces by piece this will make it easier for the designer.
When creating an online course, it important to use one of the Design model in my case I used ADDIE. ADDIE is a 5 step model, the 1st steps is Analysis I need it to know who my audience where and what I need to teach them, I need it to know how knowledgeable they were, conduct surveys to be able to answer who, what and how. 2nd step is Design at this point I need to find out how I was going to deliver the course material. In this case my partner and I decided to create a website to teach a full online course. If this course where for middle school or high school students we would have done a blend course. This course will be for college students only. Development is the 3rd step this would be the fun part but at the same time it could be a change. It was fun for us because we created a website with all the course material everything that we had mapped in our mind came to life. The change was all the alpha testing making sure that all the links and the website worked on personal computers, laptops, iPad and even on smart phones. This process did take a long time because we need it help from our peers to help us test the site but we got it done. Implementation is the 4th step we had some students look at the website and we got a lot of positive feedback. On this step we would teach the course and would get feedback from the students. This would be the Beta test. The final step is Evaluation one day I hope to teach this course and we would get real feedback from students. In this step we would evaluate the course to see what needed to be changed, to see if we need it to add or delete information from the course. this course is called Roman empire. Please click on the link to view our project on the Roman Empire.
Roman Empire ETEC 541
Identify goals and objectives: one must clarify what is the goal and the objective on this project. it must be real world applications. My main focus is to teach how import is to own a home and the steps that every borrower should take. If a borrower is not ready to buy a home now I must help them get prepared to take the step.
Complete instructional analysis. The designer must do research to find out that the learners already knows and what is going to learner going to master with this project. The main analysis that I must do is find out how close is a person to buy a home and they are need more help them I must enroll them in other courses like credit repair or a class on how to budget their money in case they don’t have money for the down payment. If they are or where a victim of identity theft they must take additional courses.
Determine entry behaviors and learner characteristics. At this point the designer must do research on the audiences to be to determine the learner’s behaviors. If some student looks lost or confuse that is good feedback for the instructor letting me know the I must use other words to describe what I’m teaching. After that the lesson will be alter to make this easier to understand.
Write performance objectives. What is the goal going to be for the learner’s base on the research that was done? In my course the main objective is for people to buy a house or to be financially stable.
Develop criterion-referenced eLearning assessments. The designer will need an online assessment plan. When I teach the classes all the student have access to a computer the only problem is that when they get home they might not have access to a computer.
Develop the instructional eLearning strategy. The learning theories will play a big role in this step. In this course I use all three leaning theories, I ask questions and for every correct answer they get a prices, they must memorize some terminology and some courses some students share their personal experiences and that help in the class.
Choose learning materials and online activities. One must select a learning tool. In the first course that the student takes they must open an account with a bank and in the class they learn how to use online banking. This is a skill that would help them in the future.
Carry out formative evaluation. This would be the beta test. On this test I have coworkers take the class and they give me feedback and I am able to add more thing to the classes.
Carry out summative evaluation. The last step is to make sure the project was able to accomplish the main goal. All the students must complete an evaluation on the course, the material and the instructor. This is very helpful for the future course and every course that I teach is being constantly updated. Please click on the link below to see some of the courses that are offer at the credit unions.
Ertmer, P., & Newby, T. (1993). Behaviorism, cognitivism, constructivism: Comparing critical features from a design perspective. Performance
Improvement Quarterly, 6(4), 50- 72. Trends and issues in instructional design and technology (3rd ed.). Boston: Pearson.
Garrison, D. R. (2011). E-Learning in the 21st century (2nd ed.). New York: Routledge. ISBN-13: 978-0415885836; ISBN-10: 0415885833
Spector, J. M. (2016). Foundations of Educational Technology(2nd ed). New York: Routledge. ISBN:978-1-138-79027-8; ISBN:978-1-138-79028-5